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Excalidraw Data
Text Elements
int main
cout << "Starting the game..." << endl;
InitWindow(2 * offset + cellSize * cellCount, 2 * offset + cellSize * cellCount, "Retro Snake");
SetTargetFPS(60); ^IdAZ4a3C
ClearBackground(green);
DrawRectangleLinesEx(Rectangle{(float)offset - 5, (float)offset - 5, (float)cellSize * cellCount + 10, (float)cellSize * cellCount + 10}, 5, darkGreen);
DrawText("Retro Snake", offset - 5, 20, 40, darkGreen);
DrawText(TextFormat("%i", game.score), offset - 5, offset + cellSize * cellCount + 10, 40, darkGreen);
game.Draw();
EndDrawing();
}
CloseWindow();
return 0; ^0PYpEfim
while loop + movement
while (WindowShouldClose() == false) { BeginDrawing();
if (EventTriggered(0.2))
{
allowMove = true;
game.Update();
}
if (IsKeyPressed(KEY_UP) && game.snake.direction.y != 1 && allowMove)
{
game.snake.direction = {0, -1};
game.running = true;
allowMove = false;
}
if (IsKeyPressed(KEY_DOWN) && game.snake.direction.y != -1 && allowMove)
{
game.snake.direction = {0, 1};
game.running = true;
allowMove = false;
}
if (IsKeyPressed(KEY_LEFT) && game.snake.direction.x != 1 && allowMove)
{
game.snake.direction = {-1, 0};
game.running = true;
allowMove = false;
}
if (IsKeyPressed(KEY_RIGHT) && game.snake.direction.x != -1 && allowMove)
{
game.snake.direction = {1, 0};
game.running = true;
allowMove = false;
}
we begin drawing if there is a keypress we start moving the snake
if key up and not going down we go down
if key down and not going up we go down
if left and not going tight we move left
if right and not going left we move left